AI Insights · Timothy · April 2022
Top 5 Low Poly Games on iOS in Ireland: Q1 2022 Performance
Discover the performance trends of the top 5 low poly games on iOS in Ireland during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 low poly games on iOS in Ireland showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared, based on data from Sensor Tower.
Roblox saw a gradual decline in weekly downloads, starting from 5.8K in late December and dropping to approximately 1.7K by the end of March. Revenue peaked at around $45.1K in the final week of December, then steadily decreased to roughly $21.2K by the end of the quarter. Active users fluctuated slightly, maintaining a range between 60K and 66K throughout the period.
Idle Lumber Empire - Wood Game experienced a similar downtrend in weekly downloads, beginning with 1.3K in late December and ending with just over 100 in March. Revenue followed a decreasing pattern, starting at $1.4K and dropping to around $293 by the end of the quarter. Active users saw a significant decline from 2.2K to 455 over the same period.
LEGO® DUPLO® MARVEL had a modest performance with downloads ranging between 92 and 296 per week. Revenue showed stability, hovering around $100 to $230 throughout the quarter. Active users grew steadily from 218 in late December to a peak of 412 in mid-March, before slightly declining to 340 by the end of March.
Old School RuneScape presented a low but stable download rate, peaking at 129 in late January and maintaining low figures throughout the quarter. Revenue figures remained consistent, fluctuating around $170, with minor dips and peaks. Active users increased from 50 in late December to 156 in late January, then stabilized around 70 for the remainder of the quarter.
LEGO® Star Wars™: TCS showed a steady increase in weekly downloads, starting from 115 in late December and reaching up to 205 in early February. Revenue remained consistent, averaging around $100 per week. Active users grew from 223 in late December to a peak of 339 in mid-February, before experiencing a slight decline to 276 by the end of March.
For more detailed insights and data on mobile app performance, visit Sensor Tower.